The road to 1,000,000 Gamerscore starts with a relic that is no longer for sale. Forza Horizon 2: Fast & Furious was a standalone promotional title that has since vanished from the storefront, but for those who have it in their library, it remains one of the most efficient completions on the platform.
This isn’t a full Horizon experience. The map is smaller and the festival bloat is stripped away, replaced by a direct mission structure guided by Ludacris. The game here is clear: you win races, you unlock a car from the film franchise, and the achievements follow. Most of the 1000G comes from simply collecting the movie cars, though the game occasionally delays the achievement pops, sometimes paying them out in a single batch after a few missions.
The only real friction in the list is a 50,000-point skill chain. It requires a clean run of drifts and jumps without hitting a wall, providing the only actual test of patience in an otherwise breezy three-hour session. Outside of that, most of the score hits by accident through natural gameplay—drifting through fences and catching air.
As a standalone project, it serves as a reminder of a time when movie tie-ins actually tried to offer a functional slice of a major franchise. It’s a short, ridiculous, and highly effective way to bank a full completion before moving on to the next target.